Aug 10, 2014
Strength
1a) 3-3-3-3 Front Squats @ 34X0 tempo
1b) 4xME strict to kipping Handstand Push Ups(start strict, switch to kip when necessary)
Conditioning
10 minutes, as many rounds as possible:
- 3 Front Squats (135/95)
- 6 Box Jumps (30/24)
- 12 Sit Ups
Aug 8, 2014
Working in teams of 3:
8 minutes to row as far as possible.
Rest 4 minutes then,
- 30 Box Jumps – no step ups
- 30 Wall Balls
- 30 Toes to Bar
- 30 Burpees
- 30 Overhead Plate Lunges
- 30 Ring Dips
Partner 1 starts on box jumps while teammates wait. Partner 2 starts box jumps until partner 1 has moved to wall ball. Partner 3 starts box jumps when partner 2 has moved to wall ball. So goes the whole workout, no athlete can advance until the teammate before them has finished.
Aug 7, 2014
Strength
1) 12 minutes to work up to a heavy single Pause (3 counts at knee) Snatch.
2) Performance: Deadlift 5×70%, 3×80%, 1+ @90%
Fitness: Deadlift, Linear Progression 4×2, adding between 5 and 10 pounds from last workout
Conditioning
For Time:
- 500m Row
- 40 Russian Kettlebell Swings (70/53)
- 30 Thrusters (95/65)
- 20 Chest to Bar Pull Ups
- 10 Strict HSPU
10 Minute Cap
Aug 6, 2014
Strength
1A) Weighted or Strict Chin Ups 4xME – scale so that your reps fall into the 6-8 repetition range
1B) Bench Press: 3×5 Linear Progression
Add between 2.5-5 pounds from last workout; if you are benching less than 100 pounds, add 2.5.
Conditioning
4 Rounds:
- 200m Run
- 8 DB Snatch, switching arms every rep (75/50)
- 8 Ring Dips, no kipping
15 min time cap
Aug 4, 2014
Spotted in Montreal
Skill
15 minutes to work on cartwheels
Conditioning
4 Rounds:
5 minutes AMR(reps)AP:
- 5 Ground to Overhead (115/75)
- 7 Burpee over Box
- 9 American Kettlebell Swings (53/35)
Rest 30 seconds between rounds
Move at ~80% effort, or a sustainable pace. Note score at each rest interval. Try and keep each round as consistent as possible. Start each round from beginning (GTOH).
1 Burpee Penalty for each repetition that every round differs from first (over OR under), just like our pacing runs.
Score = total first round reps minus total penalty.